Name

Wizard_hw::ConfiguredContent — Create the contents of screen with configured items.

Synopsis

Import Wizard_hw;
term Wizard_hw::ConfiguredContent ( term  table_header ,
  list  table_contents ,
  term  above_table ,
  term  below_table ,
  term  below_buttons ,
  term  buttons );

Parameters

term table_header

Table header as defined in UI.

list table_contents

Table items.

term above_table

Content to place above table. There is no need to place caption here, because the dialog has its caption. Set it to nil if you do not want to place anything here.

term below_table

Contents to place between table and buttons. Set it to nil if you do not want to place anything here.

term below_buttons

Content to place below bottons. Set it to nil if you do not want to place anything here.

term buttons

Content to place rights from buttons. Usually an additional button, e.g. Set as default. Set it to nil if you do not want to place anything here.

Return Value

term

Content for the SetWizardContent[Buttons]() <B>UI elements ids:</B><table> <tr><td>Table</td><td>`table</td></tr> <tr><td>Button add</td><td>`add_button</td></tr> <tr><td>Button edit</td><td>`edit_button</td></tr> <tr><td>Button delete</td><td>`delete_button</td></tr> </table>

Description

It contains table and buttons Add, Edit, Delete. User may specify table header and content, content that will be placed above table, between table and buttons, below buttons and rights from buttons (usually another button).